﻿using System;

namespace ParticlePlayground
{
	// Token: 0x02000175 RID: 373
	public enum MANIPULATORPROPERTYTRANSITIONC
	{
		// Token: 0x0400091A RID: 2330
		None,
		// Token: 0x0400091B RID: 2331
		Lerp,
		// Token: 0x0400091C RID: 2332
		Linear
	}
}
